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Friday, September 3, 2010

An Enticing Enticement

I can't lie, it's hard to find time to write on this blog, as much as I enjoy SF. But taking AP Physics this year, the teachers offers extra credit if a student keeps a "diary" of science and includes pictures, links, and personal reflections. Well, this site is already set up and adding a bit of real science never hurt anyone so I will be using this as a recording tablet to proof I really want the Extra Credit and am willing to put time into thinking about science. On the plus side, you readers are guaranteed more posts per week than ever before.

As a first topic, hurricane Earl is grazing New England. When I got home from school it was already raining and I noticed the sunflowers were tilted. They are still stalks with large buds promising many seeds. To protect their delicate cargo in the final weeks of growth, I quickly found sticks and string to provide a support structure. Then the rain really started to come down. But I continued as planned and tied up the plants to sticks I hammered into the soft ground (though I did take off my button-down shirt). I found the experience exhilarating. Here is a man trying to grow a plant that nature wants to destroy. But man will not sacrifice the plant, perhaps more stubbornly, the hours he's already put into the gardening, so he'll go to great lengths to keep the little green sun-eater safe. That is a powerful bond. Agriculture should not be taken lightly in our society, only strong willed individuals can show love for fields of life-nourishing plants.

That's a solid start, I'm off to read Mostly Harmless, the final Hitch hiker's book in comfort of my home.

Thursday, August 5, 2010

Curbed Joy and Minor Rantings on a Science Fiction Classic




The name of the game is Mass Effect, yes, I'm a tad late to be discussing a game that came out in '08, but this is no ordinary review. No, hands down, all video gaming SF fans should play Mass Effect. That is no debate. If you haven't yet, do not read below.


http://lh3.ggpht.com/_EvMYb8tXWUM/SgmRIxUarLI/AAAAAAAAAtQ/kR3uevq_di0/pic_mass_effect_races_thumb%5B1%5D.jpg?imgmax=800

Great, you're here! Ok, my first portion will be the good stuff about this space opera. To begin, this is the game where you can finally be Captain Kirk! The Normandy is basically the Enterprise. Many of the cohorts and crew have equivalents to the TV show and the act of exploring the unknown and aiding the random is a perfect match. And yes, you can even score the alien chick!
Next off, as you can see in the picture above, the game sports a variety of species. Few games can display an in-depth history for entire civilizations (and mind you the picture does not display all the Mass Effect sentients) The true talent that separates ME from other populated galaxies is the way the history is slowly released. The first alien encounter is right in the beginning, with the turian Nihlus. Now my first reaction to this scaly feline was "Oh great, a Protoss rip-off, and maybe some kzin traits to boot". And the game made me think I was right, Nihlus was too smug for his own good, I don't fault Sarren there. But once you get to the citadel, the other turians, though simple NPCs are not haughty. Some are merchants, some bystanders, and a certain Garrus the C-Sec detective is a bit weird yet trustworthy. Bioware did not let their creations be defined by one theme, each race displays a spectrum of character.
Another fine example are the Krogan. Again, I'm thinking, "Wonderful, reptile versions of Oblivion's Half-Orcs". Indeed, Wrex fits the bill as my tank, so I can't complain about Krogan fighting prowess. What makes a Krogan different is that you slowly learn about the genophage and the dooming of an entire race. No half-orc is that troubled about his very existence.

Assessing the Gameplay, Mass Effect is a unique RPG because I would go so far as to classify it as an Arcade RPG, similar to Starfox 64. Both games can be beaten quickly and are meant to be replayed over and over. Of course, Starfox takes no more than 30 minutes while Mass Effect will clock more time but compared to your other RPGs, American or Japenese, the fact that you can take Shepard on a direct course through the campaign hitting up 4 systems and the Citadel, I'd say that arcade mechanics are in play. And Bioware clearly had such intentions with its Achievements that are too varied for one character build to complete. This bare-bones ability to rush the story is wonderful and makes the player think "On my next play through I'll do this or that but I won't let it bog me down now". Mass Effect provides the option to speed up games in an era where lengthy engagements in a campaign or multiplayer are becoming too burdensome for many gamers with other things to do.

Flaws I picked up counter my two "Joys" about the game. First off, why the hell can't I bring a Volus, Hanar, or Elcor on my ship! If you have the aliens, make them an option for the Normandy's crew. How awesome would a Volus merchant or Hanar repairjellyfish be? Then travel to the methane worlds would be an option, and we can see the presumably mouse-like face under the suit.

Finally, the combat system that is streamlined for such speed runs is a mess in the final 1/4 of the game. The enemies are not unique, either storm-trooperesque geth that just get bigger and bigger, the little hopping geth, or those 4 legged walkers. Those are the 3 basic enemies you fight. All three just shoot at you, with the occasional rush and melee. Bioware failed with the standard enemy unit. If the geth are cybernetics why do they rely on humanoid figures? They should have a unique mold for any environment. In addition, these geth pansies nearly never use techs on you ( I assume due to synthetic existence biotics are not possible ).

The occasional and rare enemies: Krogans battlemasters, random alien beasts, Asari commandos, they are fine though again they often lack "magic" attacks and thus make them all susceptible to basic projectiles assuming you have the shields to hold off. No the other combat flaw is the bosses. Benezia is the only good boss, because she used minions in her fight. RPG Bosses must have minions or else there is not challenge in ganging up. Sarren is horrendous, he flys around on a metal magic carpet and three guys are just filling him with lead. You fight him this way twice, it's pitiful on a Spectre's part. No indoctrinated aid him, no geth bodyguards, just those freakish blue eyes. His title as Spectre clearly didn't require small skirmish knowledge.

Alas, these are just some problems I've had the fun of stylizing. Regardless I'll be playing ME 1 at least once more then delve into the sequel, at which time I suspect the 3rd should be out.


Tuesday, June 22, 2010

Numbers

So I'm at a college camp, enjoying free time and dormitory experience. I just finished this book.
Below.

http://img1.fantasticfiction.co.uk/images/x0/x3479.jpg
http://img1.fantasticfiction.co.uk/images/x0/x3479.jpg

It was enjoyable. It turns out many of math's roots stem from finger counting and the abacus. That was a truly ingenious invention. They should return them to grade school education as they provide visualization of all basic math.

In addition I was impressed with the later, advanced chapters. As being on the verge of taking BC calculus next year, I'm excited to see new ideas and concepts, particularly the ideas around infinity. I don't completely understand it but it is a logical first taste. And I'm still impressed with the information that "calculus" means pebbles in Latin.

Saturday, June 19, 2010

The Oasis: Beauty of the Unexpected

So i've been playing some Fallout 3.

(Sub Quest Spoiler)

A solid game, not doubt about it. I was exploring the northern rim, trying to find me some of the final achievement quests I had yet to finish. Passing a rocky mesa I happen to turn my head from the interstate wreckage I was heading toward. I see a small mountain path shaded by the stone cliffs, my meta-game sub conscious clicked, Clearly a programmer had a reason for random paths so finely hidden. I deviate and follow.

Winding up the path i hit a small green shrub and some glowing mushrooms. In just about any game this would have been unremarkable. Indeed, I almost ignored the sign until another part of my subconscious ( I give credit where credit is due) did a double take.

GREEN!?!?

In a world of brow dirt and gray buildings? A gritty, dark color scheme that has been etched into my eyes now dazzles me with the color green? This in incredible. Indeed it was. I had discovered the Oasis of Fallout 3.

http://s3-llnw-screenshots.wegame.com/9165303733667126/9165303733667126_l.jpg
http://s3-llnw-screenshots.wegame.com/9165303733667126/9165303733667126_l.jpg

This lush grove is akin to a druid's sacred prayer ground. Indeed, it is arguably a small nod to the vast landscape that Bethesda creates in Cyrodiil. I then met Harold, the ghoul/man with an intimate deciduous friend. The quest was a complete show stopper, because in a world of nukes, super mutants, and Liberty Prime, I now stood in a tranquil forest. Fallout 3 was indeed the act of stripping away all that was normal until it became ingrained into your head that empty cans and bottles littering derelict houses were commonplace. That all trees could be redefined as charred sticks. That rocks and cracked asphalt were the customary terrain.

Once the status quo is set in a post-apocalyptic wasteland, Bethesda provides one measly location on the outskirts of the game world. Carefully hidden to the point that shear luck is the only key to discovery. But upon discovery, reality of what is normal rushes back and you realize the twisted fairy tale that has been a drain (but an enjoyable one) on your spare time. Bethesda made a capital of aberrations to give you one moment of revelation, one instance of realizing how beautiful the natural world truly is. Because of this stupefying experience to rekindle a lost reality, The Oasis quest in Fallout 3 is the best mini-quest in all of gaming history.

For more info: http://fallout.wikia.com/wiki/Oasis
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Sunday, June 6, 2010

The Return, and Summer Begins

So i have an exam on monday, then it's summer. Luckily, it's physics, which fits the theme of the blog. There is not much of an excuse for not posting for 7 months but at least I'm back

I'm working on Douglas Adams, currently book two, the Restaurant at the end of the Universe. I am a fan of Sirius Cybernetics Corporation and all of their ineffective robots. And Roosta (and his towel) may be my favorite minor character.

In the video game world, I've started Doom 3 but I'll need a full night to truly delve into such a classic sci-fi horror game.

I also finally beat the Starcraft 1 Terran Campaign. Probably 4 years to late but at least I did it.
It is the ultimate ending, rebel leader turns corrupt emperor and the comrades you grow to trust are now outlaws. It's cliche but I enjoy it thoroughly, that is what science fiction is all about. The same story, told in different ways, with different universes to observe and learn.

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Sunday, November 1, 2009

Hallows Eve

A fine night of goblins and ghouls. I watched a hilarious movie version of Lovecraft's: Herbert West, ReAnimator. Very funny but disgusting.

Sunday, October 11, 2009

Too long

Halo 3 ODST: We are ODST!Image by commorancy via Flickr

Dang, i haven't posted in a while. Well thats over now. I been reading and playing SF as well as
getting through school.
Halo ODST: A fine game and an honorable part of the series. Its music, setting, and scenery are by far the most intriguing. Especially New Mombasa at night, amazing. I particularly liked the use of the upgraded weapons. The smg finally has a reason to be used and the scoped pistol is a godsend for halo vets. Basically, it was Bungie's artistic view of their Halo universe. There were clear connections to post apocalyptic city atmosphere a la Left 4 Dead and Bioshock. Sadly, the obvious attempt ruins the originality of the Halo universe and only fails to add any variable to the "rampant, abandoned, automatic city of the future" formula. Regardless, the game has its moments of shear awesome action, specifically the various "Defend this position" scenarios.

Next, as a retro consideration, i recently replayed some of Pikmin, Nintendo's original rts. What a perfect blend of sci fi this little treasure is. It has the urgency (only 30 days of life support), personality (the stranded captain Olimar misses his family) and world building (the entire alternate reality of Earth and its Pikmin based ecosystem) Awesome game, awesome world. An SF video game at its finest.
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