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Showing posts with label Bethesda. Show all posts
Showing posts with label Bethesda. Show all posts

Saturday, January 28, 2017

[BoRT: January] Walking Before Marching

http://vignette2.wikia.nocookie.net/fallout/images/7/7a/Georgetown_The_Mall_metro.jpg/revision/20150324135126

I’d been to Washington D.C. precisely twice before the Women’s March; once as a high school student with my parents, and once in Fallout 3. The former was a blurred weekend of Smithsonian halls and lines to see the Declaration of Independence; the latter was much more immersive. I don’t have the hour count on hand but like so many other players, Bethesda taught me survive in another world using their uniquely American-style role-playing mechanics: Shoot and Loot.
Fallout 3 wants us to think about America, about what it means to be American and where those values might drift should America cease to exist. Here’s the rub: the Capitol Wasteland functions not only as a nightmare but as an American dream. When the player emerges from the vault in the beginning of the game as the Lone Wanderer the game offers a promise. A player can take what they want and be who they want to be as long as they work for it. From the perspective of the player, the ideal of America never stopped existing after the bomb dropped.
I’m not the first one to comment that for all the Fallout franchise wishes to imagine new and desolate future, it seems fixated on a terribly outdated past. Late-capitalism, sexism, and racism are living fossils the game animates with only a patina of satire. Still, somehow, beneath all the manufactured nostalgia, Fallout 3 gave me a sense of place and of belonging to my nation’s capital. All those high school weekends spent playing in my basement gave me what I can only describe as a digital foundation to resist.
We left at 8 AM. At every intersection we passed, people emerged. People adamantly declaring the symbols of the march. People smiling at each other. People knowing together. I have never experienced such a phenomena.



When we entered the metro, I looked up to those familiar coffered ceilings. The brutalist station layout overflowed with purples, pinks, and handmade signs. Though I’d never been to a protest before last weekend, I knew these subways intimately from my time exploring in D.C. Ultimately, we left the subway and walked into D.C. through Georgetown because the trains were so full. It was a gray morning with a certain gloom no unlike the swampy clouds that hover over the game space. The lived experience mapped neatly to the textures and bitmaps that had been tucked deep into my memory. It was as if I was loading up an old saved file.



Before us, the obelisk rose rendered not by processors but by masonry. In great ellipses we followed the path around its base as my memory twitched again. I had been here before, but only by myself. In Fallout 3 the National Mall is a war torn landscape echoing with gunfire. The player is always alone, surrounded by threats. But on January 21st 2017, only the skeleton of the inauguration remained as a new force surged across the dormant green.
I was back. I was not alone and I did not need a gun, only cardboard signs, hats, and water. The surge of forward momentum was not unlike marching with Liberty Prime against the Enclave, except this time there was no need for an unstoppable robot. We were already unstoppable.

When we talk about power fantasies, we speak dismissively of games, of their immaturity, of their false ideology and toxic masculinity. But power is important. People need power and to be reminded of their power. Fallout 3 was the salve to a wound I never expected to have when I unwrapped the game on the Christmas day before Obama’s inauguration. Now, though, I am thankful to have played that role. To have gone through the motions practicing a role I must now play for real as an American citizen.

Saturday, June 19, 2010

The Oasis: Beauty of the Unexpected

So i've been playing some Fallout 3.

(Sub Quest Spoiler)

A solid game, not doubt about it. I was exploring the northern rim, trying to find me some of the final achievement quests I had yet to finish. Passing a rocky mesa I happen to turn my head from the interstate wreckage I was heading toward. I see a small mountain path shaded by the stone cliffs, my meta-game sub conscious clicked, Clearly a programmer had a reason for random paths so finely hidden. I deviate and follow.

Winding up the path i hit a small green shrub and some glowing mushrooms. In just about any game this would have been unremarkable. Indeed, I almost ignored the sign until another part of my subconscious ( I give credit where credit is due) did a double take.

GREEN!?!?

In a world of brow dirt and gray buildings? A gritty, dark color scheme that has been etched into my eyes now dazzles me with the color green? This in incredible. Indeed it was. I had discovered the Oasis of Fallout 3.

http://s3-llnw-screenshots.wegame.com/9165303733667126/9165303733667126_l.jpg
http://s3-llnw-screenshots.wegame.com/9165303733667126/9165303733667126_l.jpg

This lush grove is akin to a druid's sacred prayer ground. Indeed, it is arguably a small nod to the vast landscape that Bethesda creates in Cyrodiil. I then met Harold, the ghoul/man with an intimate deciduous friend. The quest was a complete show stopper, because in a world of nukes, super mutants, and Liberty Prime, I now stood in a tranquil forest. Fallout 3 was indeed the act of stripping away all that was normal until it became ingrained into your head that empty cans and bottles littering derelict houses were commonplace. That all trees could be redefined as charred sticks. That rocks and cracked asphalt were the customary terrain.

Once the status quo is set in a post-apocalyptic wasteland, Bethesda provides one measly location on the outskirts of the game world. Carefully hidden to the point that shear luck is the only key to discovery. But upon discovery, reality of what is normal rushes back and you realize the twisted fairy tale that has been a drain (but an enjoyable one) on your spare time. Bethesda made a capital of aberrations to give you one moment of revelation, one instance of realizing how beautiful the natural world truly is. Because of this stupefying experience to rekindle a lost reality, The Oasis quest in Fallout 3 is the best mini-quest in all of gaming history.

For more info: http://fallout.wikia.com/wiki/Oasis
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