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Showing posts with label Video game. Show all posts
Showing posts with label Video game. Show all posts

Friday, October 22, 2010

Begin the Countdown!



Ok, so to have a running blog post, I'm counting down the top 10 aliens of science fiction throughout any media. Be aware, there are many SF TV shows I don't watch, Dr. Who coming to mind, so I probably won't represent that aspect fairly. Regardless, blogs by definitions are opinions. Here's what I like.

10
Space Invaders

http://fc02.deviantart.net/fs33/f/2008/309/c/a/Space_Invaders_by_molotov_arts.jpg

These are the pixelated beginnings for video game SF. Parents of the late 70's didn't care if their kids were killing aliens at the local arcade. This idea is an extremely basic reason for the rise of so many non-human enemies in video games. Who cares about killing extra terrestrials that want to destroy our precious earth?

What strikes me about the Space Invaders is that they were the first instance of a zerg rush, granted humans weren't controlling them. The one-man laser cannon could easily kill a single alien with its rectangular beam but the shear number of little guys was the real problem. In addition, we have an instance of aliens getting progressively dangerous as time passes, a timeless attribute found among the galaxy's residents.

Monday, October 11, 2010

Halo: Reach reference


SF video games can't go wrong with some Star Wars themes hidden away. We cannot forget the hideously cheesy ion cannon in Starcraft 1's Terran finale ripped right out of Hoth's cold, frozen ground.

I present my theories on Reach's opening level, Winter Contingency. The architecture of the relay station circled below seems awfully familiar.
SF video games can't go wrong with some Star Wars themes hidden away. We cannot forget the hideously cheesy ion cannon in Starcraft 1's Terran finale ripped right out of Hoth's cold, frozen ground.

I present my theories on Reach's opening level, Winter Contingency. The architecture of the relay station circled below seems awfully familiar.


http://images1.wikia.nocookie.net/__cb20100730135454/halo/images/archive/2/23/20100816134727!Winter_Contingency.JPG

and


http://images1.wikia.nocookie.net/__cb20080325194040/starwars/images/thumb/9/9b/IShield1.jpg/250px-IShield1.jpg

Its a bit more than coincidence huh? I also must mention the role reversal seen in the later half of the level. Kat is frantically trying to close the door to the station while Leia/R2D2/Han were trying to open the doors.
What other SF references lurk about the campaign?
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Saturday, June 19, 2010

The Oasis: Beauty of the Unexpected

So i've been playing some Fallout 3.

(Sub Quest Spoiler)

A solid game, not doubt about it. I was exploring the northern rim, trying to find me some of the final achievement quests I had yet to finish. Passing a rocky mesa I happen to turn my head from the interstate wreckage I was heading toward. I see a small mountain path shaded by the stone cliffs, my meta-game sub conscious clicked, Clearly a programmer had a reason for random paths so finely hidden. I deviate and follow.

Winding up the path i hit a small green shrub and some glowing mushrooms. In just about any game this would have been unremarkable. Indeed, I almost ignored the sign until another part of my subconscious ( I give credit where credit is due) did a double take.

GREEN!?!?

In a world of brow dirt and gray buildings? A gritty, dark color scheme that has been etched into my eyes now dazzles me with the color green? This in incredible. Indeed it was. I had discovered the Oasis of Fallout 3.

http://s3-llnw-screenshots.wegame.com/9165303733667126/9165303733667126_l.jpg
http://s3-llnw-screenshots.wegame.com/9165303733667126/9165303733667126_l.jpg

This lush grove is akin to a druid's sacred prayer ground. Indeed, it is arguably a small nod to the vast landscape that Bethesda creates in Cyrodiil. I then met Harold, the ghoul/man with an intimate deciduous friend. The quest was a complete show stopper, because in a world of nukes, super mutants, and Liberty Prime, I now stood in a tranquil forest. Fallout 3 was indeed the act of stripping away all that was normal until it became ingrained into your head that empty cans and bottles littering derelict houses were commonplace. That all trees could be redefined as charred sticks. That rocks and cracked asphalt were the customary terrain.

Once the status quo is set in a post-apocalyptic wasteland, Bethesda provides one measly location on the outskirts of the game world. Carefully hidden to the point that shear luck is the only key to discovery. But upon discovery, reality of what is normal rushes back and you realize the twisted fairy tale that has been a drain (but an enjoyable one) on your spare time. Bethesda made a capital of aberrations to give you one moment of revelation, one instance of realizing how beautiful the natural world truly is. Because of this stupefying experience to rekindle a lost reality, The Oasis quest in Fallout 3 is the best mini-quest in all of gaming history.

For more info: http://fallout.wikia.com/wiki/Oasis
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